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Diablo 4 Season 1: Five Best Starting Builds For Each Class - Barbarian, Druid, Rogue, Sorcerer & Necromancer

Posted: Jul 21, 2023

You may be curious what the best five starters Pokemon are for Season 1 of Diablo 4. In today’s guide, I will specifically answer this question.

Pre-Build Info

These aren’t in any particular order, so don’t worry if your class isn’t first.

These are all based on aspects that are all obtainable from completing dungeons the first time. If you can’t get some of the Aspects because your level is not enough, you might as well take a look at the Diablo 4 Season 1 Boosting service on this site. There will be professional players here to help you solve the problem.

Additionally, most or all of these builds can benefit from defensive codex aspects, like Aspect of Might, Protecting Aspect, and Aspect of Protector.

Diablo 4: Five Best Starting Builds For Each Class - Barbarian, Druid, Rogue, Sorcerer & Necromancer

Barbarian

The build that we chose for Barbarian is Whirlwind. It’s extremely easy to understand and play and it can take care of pretty much any content all the way through to the endgame.

I generally run Lunging Strike, Whirlwind, Tactical Rallying Cry, Tactical Challenging Shout, Power War Cry and Wrath of the Berserker for bosses or bigger fights.

Passives are up to you but I feel like Booming Voice and Raid Leader are an absolute must.

The offensive aspects that you need for this one are:

  • Aspect of Echoing Fury, which comes from Sirocco Caverns in Kehjistan.
  • Aspect of the Dire Whirlwind, which comes from Garan Hold in Scosglen.

Most of your Fury generation will come from Lunging Strike and it’ll be supplemented by the Echoing Fury aspect as long as any of your shouts are up. Enhanced Whirlwind should be able to keep you topped off for larger AOE scenarios and it might take some getting used to, but it’s super easy once you do.

Druid

Up next is my current favorite for leveling, the Pulverize Poison Creeper Druid.

Like the Barbarian, I find this one pretty easy to understand. And on top of that, I think it has some of the best, heafty feeling, hulk smashes in the game. This build absolutely has the legs to take you up to high-end farming and beyond.

A lot of people build this in different ways. For example, I like to use:

Storm Strike as it cleaves and almost always applies vulnerable to everything.

Pulverize is your resource spender, and it overpowers every 12 seconds that you’re healthy.

Poison Creeper and Trample are used on cooldown as additional damage and crowd control.

Earthen Bulwark generates fortify, which buffs everything.

Grizzly Rage is your Super Saiyan form usable as you see fit.

Again, passives are up to you to decide what you want and why.

The aspects that you’ll want to get are:

  • Aspect of Ursine Horror from Belfry Zakara in Hawezar.
  • Ballistic Aspect from Whispering Pines and Scosglen.
  • Aspect of Quicksand from Feral’s Den in Scosglen.
  • Aspect of Retaliation from Seaside Descent in Dry Steppes.
  • Aspect of Mending Stone from Sealed Archives in Dry Steppes.

All of these work together by making your Pulverize and Earth skill and then painting off of each other based on that. It takes a little to farm all the aspect dungeons. But it’s very worth it if you’re leveling a Druid. If you want to quickly leveling up Druid, it is very necessary to prepare sufficient Diablo 4 Gold.

Also Read: Diablo 4: Why Do You Need To Dive Into The Lore Before You Playing? - 5 Reasons

Rogue

The third and probably fastest class out there is the Twisting Blades Shadow Imbuement Rogue.

Now, this one can take a little of finesse because it doesn’t start out or get very tanky for a little while, but it’s extremely rewarding if you stay with it.

For the skills, start with Fundamental Puncture (as you can put vulnerable to anything on demand), Advanced Twisting Blades (for the cooldown reduction), Shadow Step and Dash (for huge mobility), Concealment (allows you to either recuperate or reposition as needed) and Shadow Imbuement.

The aspects you’ll want to get are:

  • Bladedancer’s Aspect from Jalal’s Vigil in Scosglen.
  • Edgemaster’s Aspect from Oldstone in Scosglen.
  • Ravenous Aspect from Shifting City in the Dry Steppes.

Ravenous should keep you topped up on energy and then all you really have to do is jam Twisting Blades into as many things as your heart desires Shadow imbuement or not.

Once you get the hang of the return time on Twisting Blades, you’ll be able to dance gracefully around the field, exploding every single thing you come into contact with. It’s a literal blast. Wait until the explosion is over, and you’ll happily harvest a lot of Diablo 4 Items.

Sorcerer

After that we have the Chain Lightning Sorcerer.

Now, Chain Lightning has the potential to be inconsistent. But the majority of the time, it absolutely shreds both single target and AOE without any issues at all. It does currently fall off a little in the late game, but there are some amazing Sorcerer builds you can swap to at that point.

I start with Arc Lash for its once in a while, stun that it has. Go with Greater Chain Lightning and Teleport (for movement), Ice Armor (as a defensive), Frost Nova (for the crowd control), and an alt like Unstable Currents.

The passives will be up to you. But you should definitely enchant Chain Lightning as it’s a free cast and at least get Glass Cannon for the big baseline damage boost.

The aspects that you’ll want are:

  • Recharging Aspect, which helps keep your Mana up and comes from Zenith in Fractured Peaks.
  • Edgemaster’s Aspect, which comes from Oldstones in Scosglen.
  • Aspect of the Expectant, which comes from Underroot in Scosglen.
  • Aspect of Control, which comes from Sunken Library in Kehjistan.

This build doesn’t really take too much explaining. It’s pretty much. Just control your enemies and shoot beautiful freaking laser beams all over the place.

Necromancer

Finally, we have the Shadowblight Summoner Necromancer.

Now, this was hard for me to choose because I also love Blood Surge and Sever. But if you’re going for the true Summoner experience, I think this synergizes the best.

You can start with either Acolyte’s Reap or Acolyte’s Decompose to produce corpses. Supernatural Blight makes your summons do more damage to anyone standing in it. You can use Corpse Explosion if you want the free damage, Blood Mist if you want a nice ocean button or Corpse Tendrils if you want even more control of the battlefield.

Go Blood Golem for its damage reduction and awesome AOE and then Horrid Decrepify offers some great crowd control at all times. You can swap something out for an ultimate, like the Army of the Dead, if you really want to. But if you don’t like relying on long cooldowns, you can go with this setup instead.

Like the others, you can do whatever passives you want. But I would recommend all the various bonuses to minions for different damages.

The aspects that you want for this one are:

  • Aspect of the Umbral, which helps your resource management and comes from Champion’s Demise in the Dry Steppes.
  • Aspect of Reanimation, which buffs your skellies and comes from Aldurwood in Scosglen.
  • Aspect of Grasping Veins gives you more crit chance if you go Corpse Tendrils, which comes from Corrupted Grotto in Kehjistan.
  • Blighted Aspect, which boosts your damage from the Shadowblight key passive and comes from Akkan’s Grasp in Hawezar.

The playstyle for this one also doesn’t take much explaining. Keep your summons damage boosted from Blight and Skeletal Priests. And in general, just try not to get hit.

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